The Sledgehammer 'Call of Duty' game - Sledgehammer/ActivisionĬall of Duty may be in trouble. My prediction: Lichdom won't have much of an impact since it won't likely be a very well-known title. Bethesda needs to stop relying on the modding community to make its games look so pretty. Just as importantly, a game like Lichdom shows us what a fantasy world like Skyrim could look like with a modern game engine. The Elder Scrolls have dominated our sense of what first-person fantasy can and ought to be, but if you've ever played a game like Dark Messiah of Might and Magic, you know there's more to the genre than Nords and irritatingly repetitive dungeons. Sort of like Skyrim built with CryEngine 3 and stripped of melee weaponry in favor of a bevy of spells, Lichdom isn't so much a shooter as it is a fireballer.Īnd that's okay. The similarly titled Daylight is another zombie first-person horror game that looks terrific, but isn't a shooter-more like a run-for-your-lifer-so will not be included here. My prediction: If anything, if it's as good as it looks, maybe this will raise the bar for acceptable zombie shooters. The zombie space is well-trod at this point, but Dying Light looks to have all the right pieces-including online co-op-to make it feel fresh again. At night, not only can zombies sprint after players, special nighttime-only undead appear which are hard to escape and almost impossible to kill. In the day, players scavenge for supplies, encounter other survivors and generally have no issue avoiding the infected. Combining open-world exploration with action-survival and pretty fun looking parkour elements, this one looks like it may stir up the undead scene a little bit. At night, they become even more so, turning aggressive and terrifying.ĭying Light is the first zombie game in a while that I've been genuinely excited about. My prediction: This will be the beginning of a new type of co-op experience, and a better online fit for console gamers than a traditional MMO. This sort of multiplayer innovation builds off previous games like Journey and Dark Souls, that blend how we think about single-and-multi-player experiences. You never have to go to an area of the world that’s deserted because there happens to be no one here on the server at this time.” When you’re moving from location to location you’re always going to have people to play with because there’s this huge population. You’re all playing in one connected online world. There aren’t these barriers that are in place. “What happens is everybody in the world can play together. And since everybody is on the same server, there's never an empty zone with no other players.Īccording to Bungie technical director Chris Butcher, in an interview with Game Informer: Instead, the match-making will be more precise. Unlike an MMO, you won't be treated to hordes of other PCs.
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